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161. LP Offers RUINED - in EVE General Discussion [original thread]
1. Was there any reason this needed to be taken out of the missions forum ? 2. Was there really any reason this needed to be taken out of the missions forum ? 3. If LP offers are simply a matter of wait until you get to x, wait for the offer y...
- by Toran Mehtar - at 2005.02.07 17:09:00
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162. Please don't make me go back - in Missions & Complexes [original thread]
Originally by: Mabelrode Somebody send this guy to the threads where players are crying because storyline mission systems are too far out of the way. Incredible... I don't mind them. If it's too far away I just don't bother. I mean, I'm...
- by Toran Mehtar - at 2005.02.07 16:33:00
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163. Wishful thinking for the Retribution... - in Ships and Modules [original thread]
Right, I'd just like to make a few points for all those people who are clueless about the retribution. 1. Fifth turret slot. Okay, so the utility slot is useless, but how would a fifth slot help ? To put in a fifth turret, I need more grid, unl...
- by Toran Mehtar - at 2005.02.07 16:18:00
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164. Is anyone else not getting new agent offers? - in Missions & Complexes [original thread]
Calio, I'm going to cheer you up even more by pointing out that offers now appear to be selected from a wider range of LPs. For example, my first offer post-patch was for about 33k lps, but I had 50k+ with that agent. The plus side of it is that ...
- by Toran Mehtar - at 2005.02.07 13:52:00
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165. Please don't make me go back - in Missions & Complexes [original thread]
Originally by: RedClaws "it wasn't worth the +3 per implant that sold in less time than the mission took for ~30 mil." Please tell me you didn't sell a +3 implant for 30 mil! They go for like 90 mil now Nah, perception's are still rela...
- by Toran Mehtar - at 2005.02.07 13:42:00
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166. Some Areas of the Game that most players are not happy with. (i think) - in EVE General Discussion [original thread]
Skill Training: Agree, but don't feel it's a major problem once you've got a couple of mil skills points Advanced Skills: Agree but don't want skills randomly added just to keep the sp junkies happy. Tie it in with development of new ships/mods a...
- by Toran Mehtar - at 2005.02.07 13:01:00
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167. Office Rent Increases. - in EVE General Discussion [original thread]
You can never make 100% of the people 100% happy 100% of the time. Offices were being hoarded and abused for no good reason other than it was cheap and easy to do, CCP are trying to fix that. As far as I can tell, it's working. There are offices ...
- by Toran Mehtar - at 2005.02.07 12:49:00
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168. Autocannon or Howitzer? - in Ships and Modules [original thread]
This is not a matter of which is best, but of which you prefer and what skills you have. Generally, artillery is less likely to get you killed, but that doesn't make it best. Whichever you go for do not just build a set up then choose whether t...
- by Toran Mehtar - at 2005.02.07 12:37:00
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169. Please don't make me go back - in Missions & Complexes [original thread]
Edited by: Toran Mehtar on 07/02/2005 12:22:05 First things first: Hooray ! Not only did I get offered an important mission other than Merc assassination, but it also had an implant as a reward. This patch is looking good. So, I chat to the a...
- by Toran Mehtar - at 2005.02.07 12:21:00
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170. Idea about hybrid ships and damage mods - in Ships and Modules [original thread]
I am of the opinion that versatility is its own reward. If you want an all-out stacked damage dealer then fly one. If you want a ship that gives you more option in combat, then you can do that too. Just don't expect to have flexibility and uber-d...
- by Toran Mehtar - at 2005.02.07 11:41:00
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171. Ideal Range - in Ships and Modules [original thread]
There is no definite ideal range. Optimum is where you should be best, but this is not always the case. In the example you have given, you are using short range ammo in a long range gun. The problem with this is that whilst your optimal decreases...
- by Toran Mehtar - at 2005.02.07 11:35:00
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172. INFODS stalker - in Crime and Punishment [original thread]
Personally I'd petition him for : - Making out of game threats - Sharing his account - Allowing his account to be used by somebody below the age stated by the EULA But I'm nasty like that. Lucky he ran into nice people who only want to kill
- by Toran Mehtar - at 2005.02.04 13:28:00
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173. overconfident newb needs advice on a new ship - in Ships and Modules [original thread]
Web + drones = dead npc inty. Then do what you like with the rest of the ship. (Armour tanking would be a very good idea though.)
- by Toran Mehtar - at 2005.02.04 12:46:00
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174. The mega pulse - in Ships and Modules [original thread]
I knew this thread couldn't die. You all know it's the best This thread + mega pulse 4tw
- by Toran Mehtar - at 2005.02.04 12:43:00
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175. Why you shouldn't afk mine in "secure" space - in Crime and Punishment [original thread]
Originally by: Artharas This is just me wondering... people aren't suppose to die in 0.5-1.0 really... except criminals... can't he petition for reinburshement and get it all back or? The "sandbox" is really suppose to be 100% safe so this...
- by Toran Mehtar - at 2005.02.04 12:24:00
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176. Research: Nothing easily predictable - in Missions & Complexes [original thread]
I'm also doing hydromagnetic, and have watched the possible bpos slowly fade away. I'm sticking with it for now, mostly because shield and armour hardener IIs have yet to be released. And there's always XL shieldbooster II, which should definitely...
- by Toran Mehtar - at 2005.02.04 12:03:00
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177. Cruise drops. - in Missions & Complexes [original thread]
Is this in deadspace missions or normal ones ? I had a couple of bs drops from frigs/cruisers in deadspace previously, but it was supposed to have been fixed.
- by Toran Mehtar - at 2005.02.04 11:56:00
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178. Malediction Setup (post patch) - in Ships and Modules [original thread]
Originally by: Von Korona 2X Rocket Launcher (with em ammo) 2X Dual Light Pulse (with Xray - green like my ship!) T2 MWD (yeh it still fits) web + scrambler T2 Small Repairer 2X Cap power relays Personally I'd go with 2x standard lau...
- by Toran Mehtar - at 2005.02.04 11:37:00
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179. Malediction Setup (post patch) - in Ships and Modules [original thread]
Originally by: Von Korona 2X Rocket Launcher (with em ammo) 2X Dual Light Pulse (with Xray - green like my ship!) T2 MWD (yeh it still fits) web + scrambler T2 Small Repairer 2X Cap power relays Personally I'd go with 2x standard lau...
- by Toran Mehtar - at 2005.02.04 11:37:00
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180. So what now? Malediction or Crusader - in Ships and Modules [original thread]
Nothing has really changed in terms of role, the malediction has just become a bit more flexible and useful. Crusader for dog fighting; malediction for tackling.
- by Toran Mehtar - at 2005.02.04 11:23:00
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